![]() ![]() To this point we must create a material and apply the image to you (that you can unload here ). Translate along the Y axis the created cube as soon as so that the base is adjacent to the grill as in figure. ![]() For the firts time, create a polygon cube: go to Create> Polygon Primitives > Cube and from the Channel Box to the right, set up the following values: Scales X = 1,4 Y Scales = 7,0 Scales Z = 2,9, leaving the other values the same. In this tutorial we will see how apply texture to an object, that is, like projecting an image so that our model assumes the aspect you want.
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